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=CHANGELOG====================================
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Lila_Town (36 players)
-Optimized + added skybox.
-Retextured almost everything + replaced missing UFC textures with my own cool ones.
-Lessened fog.
-Blocked off understairs partially.
-Added ladder to reach roof.
-Added underground area + widened sewer.


Winterfun (40 players)
-Optimized, big time, altered overall lighting and added skybox.
-Added second stack of crates + middle stack in CargoRoom.
-Added second vent to rooftop.
-Changed walls in Pillar Room.
-Added bookcase to Cabin.
-Shortened vent to prevent extreme stacking and added button to trigger fan in vent inside Garage.
-Added teleporters outside vents to prevent zombified players from becoming stuck.
-Added various windows.
-Softened T's from falling at spawn.

Scrapyard (40 players)
-Optimized, altered light & textures + added skybox.
-Simplified basement + altered rooms and props- more fair & focus on single room barricading rather than the stairs.
-Vent in bathroom now breakable.
-Made the house after the house next to Car Pile have slightly longer roof so players can jump to it more easily.
-Made under car pile hold 2 people comfortably rather than 3.
-Shortened windows in some sheds to provide better barricaded area.
-Ladder to roof a few inches longer + made easier to climb.
-Improved Dog House area.
-Added another crate to get on Blue House roof + slightly lowered them.

Orange_skyhigh (40 players)
-Nodrawed everything possible, light altered and skybox added.
-Total retexture.
-Made barricade-able areas easier to barricade.
-Removed teleporters.
-Made ramps that lead to teleport destination wider.

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CREDITS============================================
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Archangel505, Moo, Predator, and lila for their maps.
DVS for the sky texture used in his HL2DM map dm_agora, try it.
Everyone at www.aceserv.ent for being so great. And finally the FPSB community, because if 
my first 2 map packs weren't a hit I never would have gone this far, thanks you guys.